How Massive and RedLynx Brought The Division 2 to Stadia
This story originally appeared on the Massive Entertainment blog.
In June 2019, Ubisoft and Massive Entertainment announced that we were working on Tom Clancy’s The Division 2 for Stadia, the new generation gaming platform from Google. In taking on this new technology, while simultaneously working on Year 1 content and the Warlords of New York expansion, the Helsinki-based studio Ubisoft RedLynx was called in to help based on their expertise in releasing a game on Stadia.
“When we started work on the Stadia version last summer, we had already prepared a team to collaborate and help other Ubisoft studios, so we were ready to go,” says RedLynx programmer Julien Eres.
DEVELOPING FOR STADIA
There are several major differences between developing for Stadia and developing for traditional consoles and PC. One example is that there are no development kits, as you would usually have for consoles. You don’t deploy the game on your own PC.
That means maintenance work needs to be approached differently.
NEW PLATFORM, NEW FEATURES, NEW WAYS OF THINKING
Stadia has also opened up for brand new features like Stream Connect, a small display in the corner of your screen that shows the video feeds of the players in your group while playing.
Mar 31, 2020 at 10:06