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Published 2 weeks, 4 days ago

Games Ubisoft Published by J. Doe

Sea Shanties Are Still Awesome – Game Makers Podcast

Years before a young Scottish postal worker named Nathan Evans posted a video of himself singing a 19th-century sea ballad, “The Wellerman,” and kicked off a viral phenomenon known as ShantyTok, Assassin’s Creed IV Black Flag was getting us to sing sea shanties along with our crew as we sailed the Caribbean. Black Flag’s sea shanties were in-game collectibles, hidden throughout the world, which your pirate crew could sing as you sailed the ocean. The “Sea Shanty Edition” of the game’s soundtrack, featuring tavern songs and sea shanties from the game, remains a fan favorite.

The latest episode of the Ubisoft Game Makers podcast takes a closer look at the ShantyTok phenomenon by discussing the historical origins of sea shanties, as well as the role they play in Assassin’s Creed IV Black Flag. The guests in this episode are musician and maritime history specialist Craig Edwards, who has performed sea shanties to direct work on historic ships; narrative director Darby McDevitt, who was lead writer on Assassin’s Creed IV Black Flag; and singer Seán Dagher and producer David Gossage, who recorded and performed the shanties featured in the game.

According to musician Craig Edwards, we should really classify sea shanties as work songs. “A shanty is going to regulate motion, concentrate force, and be sung by the people who are doing the work,” Edwards says when asked to define a shanty in a few words. Edwards himself has used shanties in situ with crews working on historical ships at Mystic Seaport Museum, the largest maritime museum in the United States, located in Stonington, Connecticut.

Original article

Jan 07, 2022 at 22:17

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