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Published 1 month, 1 week ago

Games Ubisoft Published by J. Doe

Splinter Cell Remake Begins Development at Ubisoft Toronto

Ubisoft has greenlit the development of a Splinter Cell remake that will draw from the rich canvas of the brand. Led by Ubisoft Toronto, the game will be rebuilt from the ground up using Ubisoft’s own Snowdrop engine – the same engine being used to develop Avatar: Frontiers of Pandora, as well as Ubisoft’s upcoming [Star__Wars game] – to deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for.

To find out more, we spoke with three developers on the project – Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrinos – about their connection to the series, what’s being preserved, and what made

How are you approaching Splinter Cell as a remake? What makes it a remake and not a remaster? Matt West: To me, a remake takes what you’d do in a remaster and goes a The original Splinter Cell has a lot that was The gaming remake as opposed to a remaster. stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its So, as we're building it from the ground up, we're going to update it expectations, and we are going to keep it linear like the original games, not make it open world. How do we make sure that new fans are able to pick up the controller and dive right in, and fall in love with the game and the world right

Peter Handrinos: From a tech perspective, if I had to boil it down to a We've got a new engine and a new console lifecycle to take advantage of, so the tech is one area that we don't want stuck in the past.

What aspects do you think are most important to update? What is the core of this experience that needs to be preserved? Chris Auty: Splinter Cell was a breakthrough in stealth – as Matt mentioned, it was “stealth redefined” with a huge focus on getting that core gameplay right above all, and delivering on an ideal: be a ghost. Ideally, they end up coming out on That’s the essence of Splinter Cell.

this project, is that the last couple of games all of us have worked on have spread out, whereas what I love about a Splinter Cell map is every square inch Every square inch is part of a choice, or directly offers a choice, or has a direct ramification. That density of gameplay is at the forefront in Splinter Cell, and that’s going to be really, really important The gameplay experience we are targeting is directly tied to what we want players to feel, to capture the essence back when we were all playing the original games.

Taking a step back, what was your first experience with the first Splinter Cell? What made it special to you in 2002? 20-odd years, and seeing that back then – that there could be cloths that flap as I move through them, and that there's some sort of actual, genuine interaction between me as a player and the world I’m in; seeing the enemies where they are and what's happening – that had a huge impact on me early on. Things like the thermal vision and using that as a gameplay element – these They were actually relevant

It has a relevance and a bearing on the on the So that was a huge, defining moment for me playing Splinter Cell for the first time, seeing that tech and being blown away by it, and then seeing it integrated into gameplay. That was a big moment, and a good memory.

Beyond what we’ve discussed, what is most important for readers to take away from this announcement? PH: A lot of time has passed since the original Splinter Cell, and even since the last sequel – enough time to miss an entire console generation. we're going to take the time to explore what this means for us, for light and We're going to ask ourselves, “where does it make sense for us to innovate? the legacy, but brings the game up to a level that will be expected of us, and where can we surprise our players?” We want to bring them something new, yet masterpiece for the first time.

MW: I'll throw this out there: You’ve got to have a tagline, and one of the things that we're using currently as the tagline, from the very beginning, is the phrase “respect the goggles.” I love the goggles as a symbol for Sam. We are making a game that is going to be modern, but built on the foundation of the the marketplace at the time.

Original article

Dec 15, 2021 at 20:09


Video provided by Ubisoft.


Splinter Cell Remake: Stepping Out of the Shadows | Ubisoft [NA]


Dec 15, 2021 by Ubisoft North America


Ubisoft has greenlit the development of a Splinter Cell remake that will draw from the rich canvas of the brand.
With more Splinter Cell on the horizon, Ubisoft News spoke with some of the developers that launched the original game 19 years ago and some that are working on the remake to find out exactly what set Splinter Cell apart from the competition.