Exploring Real Worlds and Virtual Worlds – Game Makers Podcast
Ubisoft is a creator of virtual worlds in which players can spend hundreds, or even thousands, of hours. Many of these worlds are inspired by real places, while others are entirely imagined. As virtual reality more accessible, what does it mean to create and virtual worlds?
Using three very different Ubisoft projects as examples, the latest episode of the Ubisoft Game Makers podcast explores how development teams transform real places and a them to virtual experiences.
Watch Dogs Legion – Diversity & Technology
For Ingoldsby and his team, setting a game in London meant representing the diversity of the city’s inhabitants. That excited us as artists and as visual creatives because we realized we can create a world that is about people, but also has these visual stamps on the buildings, Ingoldsby says.
To how they wanted to recreate each area of London, Ingoldsby and his team used a process he calls “DNA,” which stands for digital, natural, and architectural.
Riders Republic – The Spirit of the Place
To create the foundation of the map for Riders Republic, Person and his team used a first layer of GPS data of American National Parks that was accurate to seven meters.
“We take the best from nature, as far as it is serving the game,” Person says. “But when it’s not enough, we tend to modify and to twist reality.”
Notre-Dame VR Experience
When Notre-Dame de Paris was severely damaged by fire in April 2019, de Riberolles and her team knew immediately that they wanted to find a way to bring the cathedral back to life with a VR experience. The team knew they had the chance to make the model of Notre-Dame from the game more accessible while the real church was under repair and inaccessible to the public.
e Riberolles and her team used the original model from Assassin’s Creed Unity and adapted it to VR, adding lively details like lighting, character models, and organ music recorded in Notre-Dame six months before the fire to make the experience more immersive.
Dec 13, 2021 at 13:15