Warrior’s Den Recap – June 3rd
For Honor Y5S2: Mirage
Starting June 10th, For Honor’s Y5S2: Mirage transforms Heathmoor’s landscape and plays tricks on the minds of all warriors. The once rich and bountiful Heathmoor has become dry and desolate. The scorching heat toys with the minds of the most ferocious warriors, bringing forth new demons and nightmares.
Visions of the Kyoshin
The Samurai are reminded of the Heavenly Ones, the embodiment of light and mirages in their pantheon of deities. The themes of For Honor Y5S2: Mirage make a strong impact in this season’s Battle Pass, allowing you to dress your warriors in gear reminiscent of Samurai legends and deities or bearing the cracks of a parched and desolate landscape.
Y5S1 Testing Grounds Fight Team Update
Bellow you can find a list of all those heroes and more details on their changes. Taking the feedback we’ve received from you, our player community, we have also applied additional changes to the heroes; we’ll go into a bit of detail down below, but you can see the full list of changes in our patch notes.
Most of the feedback we received from Gladiator was positive, but we received some concerns about the power level of some of his moves, notably Fuscina Ictus, Skewer and side dodge Sucker Punch.
Fuscina Ictus’ main issue is that it dealt too much damage, most notably against opponents who are Out of Stamina as it unbalances them and guarantees a follow-up heavy attack. To remedy this, Fuscina Ictus no longer unbalances opponents who are Out of Stamina; it still chains into Heavy Finishers and Skewer, but players will no longer get a large portion of free damage out of a landed Fuscina Ictus.
Jun 04, 2021 at 10:34