Assassin’s Creed Valhalla: Bringing Accessibility to a Viking Epic
Assassin’s Creed Valhalla’s focus on accessibility has been revealed today, joining Watch Dogs: Legion and Immortals Fenyx Rising as part of Ubisoft’s most accessible lineup of games to date. Assassin’s Creed Valhalla has many core gameplay features, as well as a bevy of customization options designed to improve both usability and accessibility for players.
Even as the developers, we realize how the free cursor was frustrating in some menus. We’ve been thinking about this since Assassin’s Creed Origins, so we’re pleased that we’ve been able to achieve this. But just having several ways for users to navigate ultimately benefits everyone.
Multiple Methods to Navigate Menus
In addition to the free-cursor and mouse navigation in menus, there will be an optional “Focus” mode that snaps the cursor to menu items and enables navigation with the left stick or WASD on keyboard.
Control Remapping & Customization
There will be remapping for keyboard, mouse, and controllers. There are many complementary settings to customize controls (see list below). On PC, you can fully disable either controllers or keyboard and mouse.
Hold Length Adjustment for Interaction
You will be able to adjust the length of interaction holds from 100-1,000 milliseconds (0.1-1 second).
Quick Time Events
You will be able to choose between one-time press, hold, or repeated presses for quick time events.
(Motor, Cognitive, Vision)
For an open-world game, you have a lot of components that are a part of the experience, and we thought it was natural to allow the player to really tweak those three aspects – fighting, stealth, and exploration – of the game, says Murcia. We also added a small tweak to the gameplay for some cognitive feedback that helps you assassinate targets [with a guaranteed assassination]. It’s a small option, but it’s big for players who are struggling with stealth or are getting frustrated.
Oct 15, 2020 at 11:13