BIPOC of Ubisoft: Pylyp Zhunior
Editor’s Note: Throughout the videogame industry – Ubisoft included – Black, indigenous, and people of color (BIPOC) are dramatically underrepresented. According to the 2019 IGDA Developer Satisfaction Survey, only 19% of developers identified as something other than “white/Caucasian/European.” BIPOC of Ubisoft is a series highlighting the voices and stories of BIPOC folks at Ubisoft in an effort to provide an example for the next generation of game professionals and make the industry more welcoming and inclusive. The series will run in seasons, each with a different theme. The first season will focus on stories of how people got to where they are today. Some will be first-hand written accounts, some will be interviews, some will be a mix of both, but all will reflect the honest experience of the person highlighted.
My first introduction to videogames was early, around the age of four or five, when my older brother got a videogame console for his birthday. But a real fascination with the medium arrived a bit later, in the early years of school.
A dream job can be a dangerous thing
The number-one thing that I love about this job is that I get to interact with fans of our games on a daily basis. It’s gratifying to support our communities and receive their honest feedback. But the toughest thing about my job? Since my work involves talking to communities and monitoring social media, a huge part of what I used to do for fun is now a part of my professional duties. What really helped me was finding other hobbies, especially trying my hand at photography, and socializing with friends from work outside of the office.
That extra mile goes a long way
The first lesson that I learned after joining Ubisoft is that extra effort makes all the difference. That extra hour or two that you spend on a project or a presentation can be the difference between a flop and a success. It’s important to not be afraid to go the extra mile when you’re working on something that’s important to you.
Looking back at some of the best projects that I was a part of, such as the Rainbow Six Pro League Season X Finals in Japan, or the Six Invitational 2020, they were both a result of incredible dedication and lots of hard work from teams at Ubisoft. Those simple moments of camaraderie are some of the things that make teams at Ubisoft feel special.
Fear is your worst enemy
If I could tell my younger self only one thing, it would be this: don’t be afraid. Don’t be afraid to ask that question, don’t be afraid to send that application, don’t be afraid to reach out to an industry professional for advice.
The worst that can happen is you don’t get a position or a project. But you can always try another time, you will always get another shot, and in a lot of cases, you might even walk away with very useful advice.
Oct 03, 2020 at 12:26