Behind the Scenes of The Division 2’s Accessibility Workshop
The feedback from Jönsson, along with another accessibility expert named Sanna Hedlund, helped shape the studio’s approach to accessibility. Thanks to gTV, you can get a behind-the-scenes look at how Björn and Sanna worked with the studio, how their different perspectives influenced the approach and thinking of the team, and why these kinds of workshops are so important in allowing more people to play games.
As one of the largest publishers in the gaming industry, it's our social responsibility to make sure that we don't unintentionally exclude anyone from interacting with our universes; being part of the conversation and hype around our games; and generally taking part of the social phenomenon that games have become, says David Tisserand, senior manager for accessibility at Ubisoft
Oct 02, 2020 at 18:15