Trackmania Nations Remake Revealed
A new Trackmania is racing your way. Announced at the Grand League Finals in Lyon, France, Ubisoft Nadeo took the wraps off its latest project: a remake of the popular Trackmania Nations. The remake will include an official season campaign and daily track selections, along with new track-creation options featuring new surfaces and special blocks.
Since the release of the original Trackmania, how has Nadeo changed and grown as a studio over the past several years?
Florent Castelnerac: Creating a studio is a big challenge, and having it evolve in the right direction is equally difficult, but I think we succeeded in doing just that over the years.
What would you say were some of the biggest lessons learned from previous games in the Trackmania series, and how are you applying that knowledge towards the upcoming release?
FC: At first, we had a simple approach. Then we moved toward more rich, beautiful, and complex creations, including map-making, but lost simplicity in the process. Today, I would like to combine depth, beauty, and lightness.
The Trackmania community is very dedicated to the game. How crucial has community involvement been in that evolution? How does player feedback help shape the Trackmania experience?
FC: Racing is universal, and there is a wide range of people who like Trackmania. Sometimes in the forums, we ask players what they would like to see in Trackmania, and get pages of responses!
For example, we designed features for new players who want to improve, and we hired a player and competition organizer, Softy, to join us and create the Trackmania Grand League.
Has the community done anything that surprised the team?
A lot of it is based on the social network that was created around it, but Trackmania has a marvelous community. The feelings they pour into the game inspires us; I was recently surprised by a video from a player, Peiks, who talked about reinventing yourself. We basically decided to redo a lot of Trackmania after watching videos from our community.
For those that might not be familiar, what are the core characteristics that define Trackmania, and how are they represented in this new game? Trackmania gameplay should always be intuitive, four arrows only, and allow easy respawn and improvement. In the upcoming game, we added subtle, but deep, gameplay enhancements to help players improve. For example, the ghosts at checkpoints (at every respawn, the players race their best ghost), or that players maintain their velocity when respawning at checkpoints.
Second, it’s a racing game with a track creator, meaning there is a near-endless supply of new tracks. In the upcoming game, we increase the amount of possibilities for creation.
How will the game encourage and foster competition beyond normal races? Will there be an even stronger push for community and company-sponsored tournaments? FC: In Trackmania, we will have daily and weekly casual cups, seasonal official campaign rankings, and a Grand League & Open Grand League happening two times a year.
Feb 29, 2020 at 00:07