Rainbow Six Esports Launches Dedicated Broadcast Studio
Ubisoft has inaugurated a new cutting-edge studio for Rainbow Six Esports broadcasts in Europe and the Asia-Pacific region, a project that has been more than a year in the making. The studio will bring such additions as premium tools and materials to assist talent while they cast; a dedicated analyst area that will allow the crew to provide in-depth information; new types of content, including debates, editorial pieces, and interactive content; and tech improvements backstage that will ultimately create a more engaging stream.
Broadcast Manager Nelson Garcia has taken a lead role in building this new cornerstone of Ubisoft’s esports strategy. With the start of the Rainbow Six August 2020 Majors, Ubisoft unveiled a new setting for its streams. Can you tell us a bit more about what it changes for the viewers?
With five years of leagues and multiple LAN events, we gained valuable experience working with our trusted partners, and it prepared us to start managing the broadcast of our regular seasons ourselves.
Our goal has always been to get as close as possible to what a fan can expect and feel during a live show. In order to reach that, we are working to include a wide range of new editorial concepts, increasing our use of interactive media to deliver high-end immersion into the Rainbow Six Esports universe. We are starting to offer new content, such as live replays. Because in the end, the show is also owned by our fans.
What was the vision for the new studio?
NG: We wanted to create a friendly atmosphere for our viewers, as well as for our staff on site. We want to offer our fans a brand-new viewer experience, a virtual home for Rainbow Six esports, where they truly belong. We will be more focused than ever on what the community wants to experience on stream. We want each viewer to feel more than ever that they are part of the Siege family that we so often talk about.
What major improvements does the studio’s cutting-edge tech bring to the streams?
NG: We wanted to offer a high-end broadcast for our viewers, and to do so, we built on what we were already doing during our international LAN events. We are using the latest live production technology from EVS, along with cutting-edge video-encoding technology, to deliver the finest and clearest image we’ve ever had for our regular season. On top of that, we wanted to add the possibility to show clean slow-motion views of the action.
We will inaugurate this with the Six August 2020 Majors happening in Asia and Europe, and afterwards, for the very first time, it will be used for the European League and Asia-Pacific League regular seasons!
You’ve been in charge of this project since the beginning. Can you walk us through your background, and explain how it helped for this project? During this time, my gaming passion was focused on live events, especially for Japanese arcades and fighting games. During the two years following my graduation, I dedicated 100% of my time to an association that was organizing fighting-game tournaments. We built everything from scratch and learned at the same time how to organize an event and how to broadcast the matches.
We had the chance to organize many events for brands and video game publishers. During Stage 1 of the regional leagues, we saw improvements coming to the show week after week. How did you make that happen behind the scenes? We usually start the day with a team meeting over coffee to discuss the recent streams, the issues we have encountered, editorial processes we could improve, and so on. We also debrief at the end of each show to discuss how we can improve it. This way, the show keeps on evolving and improving.
Rainbow Six Siege is available now for PS4, Xbox One, and PC including UPLAY+. For more on the game, including esports news, check out our previous coverage.
Aug 16, 2020 at 02:13