Trackmania – Defy Gravity at High Speeds on July 1
Trackmania, the upcoming remake of 2006’s Trackmania Nations, is about much more than getting from each track’s starting line to its finish as quickly as possible. It’s about the chaos in between – the impossible jumps, the missed turns that send your car flying into the stands, the driving upside-down while dodging obstacles and still managing to beat your best time. Beneath Trackmania’s colorful presentation, short-form tracks, and pick-up-and-play design is an experience that has more in common with Trials Rising than The Crew 2. And while its oddball, gravity-defying approach to racing is immediately fun and easy to learn, it’ll take dedication to master each track and drive away with the gold when Trackmania launches on July 1.
Trackmania rewards players for crossing the finish line as quickly as possible, but each track feels like a distinct puzzle in which control and balance are just as important as speed. Beyond the standard white-asphalt tracks, you’ll need to contend with stretches of slippery dirt, tire-freezing ice, and even rounded speedways that can slow you down or make you lose control if you drift too far toward either side.
Your car’s physics are an important consideration as well; hitting a slope too fast might send you cartwheeling off the track, and one of the first big challenges you’ll face involves finding the right momentum and angle to launch your car between two huge, parallel, completely vertical ramps.
Jun 12, 2020 at 16:18