Celebrating Women in VR: Q&A with Maria Mishurenko
How did you get your start in the tech industry?
After I moved to the US 5 and a half years ago, I decided to fully change my life and started to teach myself how to program. Together with my husband and other collaborators, we started working on client projects (mostly tech and entertainment industries) and our own projects.
There are times when I think I never have been and never will be fully in the tech industry. Many women already exist on the margins of this industry, and being an immigrant / having no CS background or well-established network doesn’t help much to be acknowledged as “part of the tribe.” I take it one day at a time.
Tell us about your current role.
The other half is spent on development and design. My current role covers a lot of responsibilities, so I get to wear many hats, but my favorite hats are for game design and technical art.
I also teach game development at NYU Game Center, and I don’t see my teaching separate from my work; it’s necessary for me to solidify and test my skills, while helping students to achieve their goals.
Who’s your favorite figure from women’s history?
MM: I’m a big fan of Brit Marling—as a producer, screenwriter, actor, and showrunner, she creates amazing, inspiring pieces of art and cares about inclusion and representation in her projects.
Where have you encountered support and advocacy for women and other underrepresented groups in the VR industry?
Apart from Oculus, folks at IGDA are very helpful and supportive towards all marginalized genders in the game industry.
Mar 31, 2020 at 01:12