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Published 1 year, 3 months ago

Games Oculus Published by J. Doe

Unlock a Mysterious Journey with ‘The Key’ on Oculus Quest and the Rift Platform

How did you get your start in the tech industry?

Céline Tricart: In 2005 when I was in film school in Paris, I discovered the technology of stereoscopic 3D for filmmaking. I’ve always been passionate about storytelling, but I also have a very technical mind, and the intersection between technology and storytelling really is where I thrive. During my first five years in the film industry, I was working as a stereographer (an expert in stereoscopic 3D), which brought me to Los Angeles to work on movies such as Transformers. In 2014, when Oculus was acquired by Facebook, I decided it was time for me to dive into the language of virtual reality and 360° videos.

Tell us about your current role.

CT: After 12 years in the film and tech industry, I have finally reached the point where I can focus on what I love, which is crafting emotional stories that matter to me and harnessing the power of new technologies to tell these stories. Currently, I am writing and developing various projects including mixed reality experiences, virtual reality, traditional feature films, and documentaries.

Who’s your role model?

I remember going to a museum as a little girl to see an exhibition showcasing the best scientists of all time. They were all men, while we know there are a lot of extraordinary women whose names and achievements in science got lost in history or pushed to the side.

Two of the most inspiring women in history for me are Marie Curie and Eleanor Roosevelt. Marie Curie was an extraordinary scientist whose discoveries changed the world and whose intelligence was unmatched by her male counterpart at the time. This document is a demonstration of how humans can achieve extraordinary things when they get together, discuss, and share what they have in common instead of what separates them.

If you could give one piece of advice to a young girl considering a career in tech or the arts, what would it be and why?

In this day and age, it’s hard for anyone to get started in the tech industry or the arts; we can’t wait forever, knocking on the door and hoping for someone to open it. We have to create our own openings whether it’s by starting our own company or understanding the state of the industry and finding a niche that’s in high demand and mastering it. It’s the equivalent of grabbing a sledgehammer and creating your own door through the wall separating you from your dreams.

Where have you encountered support and advocacy for women and other underrepresented groups in the VR industry?

CT: Since I started working in the VR industry in 2014, I witnessed a lot of support for women and other underrepresented groups. I was selected in the first cohort and got to meet incredible creators and experts in VR. Very early on, a group of women came together and started what became the Women in VR/AR Facebook group which now has over 10,000 members.

What concrete steps can people take to help make the tech industry a more inclusive and welcoming space?

When you are in charge of hiring teams, make sure to focus on diversity. This is not just out of sheer generosity—I’ve noticed countless times that when a team was made of people of very different backgrounds and life experiences, it performed better. All these diverse voices that take part in the process of crafting a story make it relevant to a much larger audience.

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Apr 16, 2020 at 20:12

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