Oculus
Article about Oculus

Published 1 year, 3 months ago

Games Oculus Published by J. Doe

Celebrating Women in VR: Q&A with Corinne Scrivens

Earlier this week, we kicked off our Women’s History Month coverage with an interview with StoryFile Camera and XR Lead Kate Wurzbacher.

How did you get your start in the tech industry?

I majored in Entertainment Art and tried a whole bunch of different classes before deciding that I enjoyed working digitally and that working in 3D was really fun. I have always loved video games and their ability to take you to new immersive worlds, so I jumped at the opportunity to see what working on them was like. I learned a lot about motion capture, but most importantly I discovered that I really loved working on video games.

Tell us about your current role.

CS: As a Principal Artist at Polyarc, I focus on designing, blocking out, and finishing in-game assets as well as defining and implementing our artistic goals within the limitations of design and performance constraints. I collaborate closely with other developers across all disciplines on creative ideas and solutions, help contribute to our studio’s mentorship goals, and create workflows and develop prototypes for any challenges we run into.

Even though my background is in character art, since starting here I’ve gotten the opportunity to create characters, enemies, environments, VFX, use visual scripting to prototype enemy spawn and level layout systems, create basic enemy AI, design player feedback for hand interactions, develop a method and workflow for how to tell our games story, and even helped design some merchandise.

Who’s your favorite figure from women’s history?

CS: There are so many, it’s hard to choose just one!

How do you see yourself making history?

CS: Virtual reality is still a new and relatively unexplored medium. Exploring leading-edge mediums like AR, MR, or VR gives me a chance to make new and exciting discoveries that will define the future of games to come.

If you could give one piece of advice to a young girl considering a career in tech or the arts, what would it be and why?

Try things out for yourself to see what is possible and don’t beat yourself up if you don’t get something right on the first try. Skill and talent are things that you need to practice to get better at.

What concrete steps can people take to help make the tech industry a more inclusive and welcoming space?

CS: Reaching out and listening to what people say without becoming defensive, even though what they have to say may be hard to hear.

Original article

Mar 11, 2020 at 22:08

MEDIA CONTENT

Image related to: Celebrating Women in VR: Q&A with Corinne Scrivens.

AMOUNT OF IMAGES

1 item

COPYRIGHT

Oculus

MORE ARTICLES