Take the Plunge in ‘FREEDIVER: Triton Down Extended Cut,’ Now Available on Quest
Freediving sounds exhilarating in theory. Exploring underwater caves and shipwrecks with just the air in your lungs has its appeal, but it’s certainly not for everyone. Fortunately, FREEDIVER: Triton down Extended Cut, the latest game from Archiact, delivers a virtual freediving adventure that still manages to leave you breathless. Better still, you can take the plunge today on Oculus Quest.
Playing as world-class freediver Ren Tanaka, you’ll encounter all manners of watery traps and obstacles while exploring a sunken research vessel in FREEDIVER.
Can you give us the elevator pitch on FREEDIVER: Triton Down?
In short, “get out of this sinking ship and fast!” FREEDIVER is a “subversive” VR adventure that challenges players to escape a massive nautical disaster as a world-class freediver. That means thinking fast, swimming even faster, solving environmental puzzles, and fighting for every breath.
What kind of response have you seen since launching FREEDIVER on the Rift Platform?
We were really blown away by the reception we received from both players and the press. Right away, FREEDIVER had a 4-star rating on the Oculus Store, with a lot of players calling out the gestural swimming and the intensity of the immersion as stand-out features.
How did you go about building FREEDIVER’s unique swim and dive mechanics?
Like a lot of our games, FREEDIVER began as an effort to prototype one innovative mechanic, and make it as fun and intuitive as possible.
FREEDIVER is a particularly tense experience—how did you go about designing the game’s underwater world?
In FREEDIVER, oxygen is your only resource. Player survival depends on managing that resource: finding air pockets or oxygen tanks, remembering where your last O2 source was, and always keeping one eye on your dive watch—and the steadily rising water levels. From the moment you awake on the ship, the water level is dynamically rising, and players know the clock is already ticking, even while they solve puzzles. Just because an air pocket existed a minute before, doesn’t mean it’ll be there later.
The game features novel underwater puzzles—can you describe one of your favorites and your general approach to environmental puzzles in general? One of our favorite puzzles is also one of the simplest in the game. At one point, the player is challenged to escape a flooding room through a cracked window: there is an axe hidden in the room, but there are some unexpected objects in the area that players can use to escape more quickly. We really want to encourage players to tap into that survival instinct, where thinking fast and leveraging your environment will often lead to success.
What first motivated you to bring FREEDIVER over to Oculus Quest?
After seeing the reception to FREEDIVER on Rift/Rift S, we knew we had something special on our hands.
Feb 25, 2020 at 22:06