The Road to ‘Path of the Warrior,’ Part 4 of 4
In Part 1 of this four-part blog series, Twisted Pixel Games Project Director of Development Mike Henry took us behind the scenes of Path of the Warrior—now available on Oculus Quest and the Rift Platform. We then heard from Project Director of Art Todd Swanson on the game’s unique sense of style, followed by Project Director of Design Eric Wenske on the overall art direction. Today, our series concludes with a look at the game’s soundtrack and sound design.
“For the music inspiration, the composer Aaron Brown and I looked through hundreds of different songs from the late ’80s and early ’90s eras of music,” says Project Director of Audio James Barker. “We ended up settling on this synthy, dark wave style from the early ’90s, which fit very well with the game.”
When we finally had the time to work on it, he wrote some lyrics and came into the office and recorded a scratch vocal track, with the basic melody that he was hearing in his head. Aaron Brown and I sat down and sketched out a rough framework for the music, and he took all that back to the studio and laid out a final version of the song. We hired two singers and one guitarist to record on top of that. From there, Aaron got everything mixed together, and voila.
Jan 23, 2020 at 10:42