The Road to ‘Path of the Warrior,’ Part 3 of 4
In Part 1 of this four-part blog series, Twisted Pixel Games Project Director of Development Mike Henry took us behind the scenes of Path of the Warrior—now available on Oculus Quest and the Rift Platform. Last week, we heard from Project Director of Art Todd Swanson on the game’s unique sense of style. Today, our series continues with a look at the game’s retro influences and mechanics.
We spent a lot of time looking back at retro brawlers when laying down the foundation of the game. “Classic enemy and level tropes were the first things explored,” says Project Director of Design Eric Wenske. “For some enemies, we looked back at the enemies of Streets of Rage and Final Fight,” Wenske notes. “For others, we tried coming up with new ideas that would work well in VR.”
Jan 28, 2020 at 22:17