‘Doctor Who: The Edge of Time’ Launches on Oculus Quest, Plus Updates for the Rift Platform
Since launching on the Rift Platform in November 2019, Doctor Who: The Edge of Time has let people experience the critically-acclaimed BBC series like never before. And today, the TARDIS tempts a new audience with the release of Doctor Who: The Edge of Time on Oculus Quest!
“As a developer, we see Quest as being the key driver of mainstream adoption of VR. We’ve felt this for a long time, and now seeing the buzz around the headset and the huge growth of units out there is a big lift for the VR industry. Probably the key thing is how engaged the Quest community is—all playing lots of games, enjoying it with friends. We don’t need to see sales data for this; we experience this every day in the studio with our families and friends. Its portability and usability make it such an incredible device.”
“This allows players to jump into certain key parts of the game via the menu instead of playing through the whole game,” explains Hambleton, “letting them show off the TARDIS to friends at a party, jump into the scary Weeping Angels game, and experience the Time Vortex or the Dalek Shooter.”
What kind of response have you seen since launching Doctor Who: The Edge of Time on the Rift Platform?
We’ve had lovely feedback from fans and gamers alike and are really pleased with the player ratings we’re getting. Throughout the launch campaign for Doctor Who, we’ve also seen how many fans of the franchise have bought a Quest headset specifically to play this game. That comes with quite a lot of pressure, but we’re really pleased with what we’ve managed to make for them.
Did you encounter any technical challenges while optimizing Doctor Who: The Edge of Time for a mobile chipset?
IH: Of course there are compromises and obstacles to overcome. We’ve also been lucky to have around four months since the launch of the main game to work on optimization. With a game that’s art style is close to photo-realism, it was always going to be a real struggle, but I’m actually pleasantly surprised at how close we’ve managed to get this graphically to the Rift version.
What’s your favorite part of Doctor Who: The Edge of Time and why?
IH: For the Quest version, I’ve certainly been enjoying the scenes where free roaming adds an extra level of immersion. I’ve been stepping in and out of the TARDIS and walking around the TARDIS interior in my garden to get the full effect.
What’s next for you? Any exciting updates in the works?
IH: We are really excited to be looking at bringing immersive drama to life by entering the world of Peaky Blinders. The experience will use artificial intelligence technology so in-game characters “will respond according to the players’ gestures, movement, voice, sound and body language.” This means players will be able to “interact and collude with much-loved characters in real time” in a “completely new gaming experience [that] immerses players in Peaky Blinders’ world in ways never done before.”
They will literally be part of Peaky Blinders’ world and be able to interact with characters in ways no one can predict.
Jan 23, 2020 at 22:12