‘Trover Saves the Universe’ Now Available on Oculus Quest: Interview with Justin Roiland
At long last, the wait is over: Trover Saves the Universe is now available on Oculus Quest! From Squanch Games, Trover Saves the Universe combines a distinctive art style, hilarity, and zaniness for a bizarre comedy adventure that’s sure to leave a lasting impression.
How did your previous work in VR help inform your work on Trover?
JR: I knew I wanted the player to be able to explore cool alien worlds, and I knew I wanted the player to meet a bunch of weird alien characters, so playing with a lot of locomotion prototypes helped to dial in how Trover would ultimately play in VR. I loved the idea of controlling a third-person character who would be talking to you and react to the way you control them.
What does it mean to you to be able to welcome new players to the game with the Quest release?
JR: I am really excited to have Trover on Quest. The portability of Quest is incredible, and the game plays great on it. I’m really excited for people to play Trover the way it was originally intended.
What’s your favorite part of the game and why?
It’s the opposite of most games that are heavily scripted. I would definitely want to make a game that way again.
What do you think Rick and Morty fans will like most about Trover? How about people who may be unfamiliar with the series?
JR: if you are a Rick and Morty fan, you’ll like how this game feels like an interdimensional TV show. If you aren’t familiar with Rick and Morty, you’ll like this game because it’s got dogs in it. Who doesn’t love dogs?
What was your first experience with VR? What made you decide to start building games for the medium?
JR: I’ve been a gamer my whole life and awoke to the idea of doing game design once I played with an Oculus DK2 headset.
Jun 22, 2020 at 14:34