ILM Employee Spotlight: Carol Payne
In today’s employee spotlight we’re highlighting Color & Imaging Scientist, Carol Payne from our San Francisco studio.
What got you into filmmaking?
I grew up watching Disney animated features, Star Trek, Star Wars, the normal stuff.
Tell us about an inspirational shot/sequence.
I’ll always remember the crazy 360 degree shot from the end battle of Avengers: Age of Ultron. It was such a long shot that it was divided into three on our storage disks, so that we could have more people working on it simultaneously (and iterate quicker). It had everything – crowds, digidoubles, so many simulations, and the actual plate photography to composite – such a massive amount of teamwork went into making that one shot seamless.
What do you do at ILM, and what did you before working here?
These days at ILM I am a Color & Imaging Scientist. That basically means I am a specialized software engineer – my team maintains image processing standards and workflows throughout film production for all four of ILM’s global locations, which includes colorspace transforms, image re-formatting and filtering, camera RAW processing and media encoding.
What do you do outside of work?
I love yoga, cooking (always with green chile), and traveling. I also spend a lot of time on a side project called Women in VFX which is a video web series that aims to highlight some of the amazing women doing incredible work in the VFX industry, with the goal of improving inclusion and diversity.
What’s your day-to-day like at work?
It’s usually a mix of tackling whatever support issue on a current project crops up, and trying to focus on a longer-term development project to improve our toolsets. I’m either writing python or C++, or in Nuke or our proprietary toolsets trying to debug an issue. I spend a lot of time looking at the smallest differences between images finding the best, most economical workflow for our projects.
Jan 28, 2020 at 10:00