Creative Chronicles: Managing Complexity in Game Audio
In our latest BAFTA tutorial, we look at complexity in game audio, how to achieve balance, looking at limitations, group sounds and mixing systems.
Creative Assembly’s Total War Sound Designers will outline the systems and design strategies employed to tackle the unique challenges of creating sound for real-time strategy battles on a massive scale. You’ll hear about how we create crowd and foley sounds that scale, and about our efforts to achieve clarity and readability in the mix, and to provide focus according to gameplay context.
AUDIO AT CA
For example, the Creative Assembly audio team will work closely with game designers to provide sound for a particular interactive game mechanic, or liaise with the narrative team to highlight a climactic moment in the story that needs to evoke a particular emotion, or bringing a creature animation to life with vocal or Foley sounds.
Jan 24, 2020 at 09:57