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Published 1 year, 10 months ago

Games Creative Assembly Published by J. Doe

Creative Chronicles: Character Art and Animation Pipeline

Creative Chronicles brings together key insights, information and statistics from the experts at Creative Assembly We hope this will inspire students and those considering a career in game development.

In this video, recorded live at EGX 2019, we look at the pipeline between character art and the animation team.

THE IMPORTANCE OF AN ACCURATE PROXY

While character artists will take a concept design and turn it into a 3D model, animators may come in a little later. Saying that, character artists and animators work closely together to translate the needs and unique personality of a character - for example, how it should move, or how large should it be in comparison to other characters?

They ensure that the mesh is as proportionally close to the final character as possible so that the animation team can easily update the animation rig, if needed, once the textured asset is complete.

Original article

Jan 29, 2020 at 11:49

MEDIA CONTENT

Video provided by Creative Assembly.

TITLE

The Character Art and Animation Pipeline – EGX Panel 2019 | Creative Assembly

PUBLISHED

Oct 30, 2019 by Creative Assembly

DESCRIPTION

At EGX 2019, Creative Assembly held a panel discussion looking at the relationship between character art and animation.
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Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.
We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.

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