Gary McKay Confirmed as Studio General Manager
“I started my career in the industry with EA back in 1998,” he says, and it was so exciting to see the studio and company grow in the early days. I spent the next seven years with EA before moving on. But now you could say I’ve come full circle.
When you spend over 20 years in the industry, there are a small handful of studios on your bucket list in terms of teams you’d want to work with — and BioWare is at the top of my list. This studio is unique in that it has an incredible history of building critically successful games and universes that are truly beloved by so many fans. For me, success is all about rebuilding that reputation, and delivering on that promise of quality.
“At the heart of the role, you’re setting a vision for the business, and then enabling the creative developers to do their best work as we come together as a team,” he says. So it’s a blend of operational decisions and creativity, working together to build the best possible experience for our players. There aren’t many roles out there where you’re constantly balancing those things, but that’s what I enjoy the most.
Jun 14, 2021 at 22:21