Anthem Update – Javelin Gameplay & Builds
Better late than never...really excited to share a glimpse into the thoughts and ideas behind the great work the team has been exploring. As discussed on Twitter, this blog will focus around the ideas being tested with Javelin gameplay, builds, and skill trees. Side note: the picture above is not Star Destroyer ASCII art, but an actual skill tree in Frostbite!
Exploring Skill Trees
When considering how you grow and become more powerful in Anthem, we observed that Pilot Level isn’t a satisfying measure of your progress, so we set out to answer the question, “What would it look like for Freelancers to become more skillful at piloting each Javelin?” We’ve been exploring the idea of Javelin experience and levels which allow you to permanently unlock Abilities for your Javelin that you can then customize further with Mods.
In this system, each Javelin would have a “basic” skill tree where all the baseline Abilities, Passives, Triggered Abilities, and Stat Boost for your Javelin can be unlocked.
What is an Artifact?
Artifacts are pieces of super powered tech that set your Javelin and Freelancer apart. Each Javelin type would have a distinct Artifact catering towards its class fantasy. For instance, your Ranger’s rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into powerful rocket launchers.
These Artifacts would change in appearance, depending on what parts you equip. The parts you equip would contribute to a powerful passive ability generated by the Artifact.
I wanted to close with a thank you to the community for being engaged and providing constructive conversations and feedback on social media. We can’t respond to everything, but we do see you and we appreciate all the feedback you provide. Thank you for your input and patience.
Oct 28, 2020 at 20:43