One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it.
Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. work to be done to bring out the full potential of the experience, and it will the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.
In the meantime, we will continue to run the current version of Anthem, seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month.
Creating new worlds is central to our studio mission, but it’s not easy. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. forward to working together with your involvement and feedback towards the best possible future for Anthem.
Feb 11, 2020 at 04:08