Raven Software Celebrates 30th Anniversary
In 1990, two brothers with an Amiga and a love for creating games founded Raven Software in Madison, Wisconsin. Thirty years later, what initially started as a five-employee strong studio now is a premiere development studio with hundreds of team members and is a major contributor to the Call of Duty® franchise, most recently teaming with Infinity Ward to develop Call of Duty: Warzone.
As Raven celebrates 30 years in the business, we sat down (at an appropriate distance) with Co-Founder and Studio Head Brian Raffel, Lead Producer Charles Weiss, and Senior Designer Amber Holkenbrink, and asked them to share their stories.
AGB: What inspired you and your brother to create Raven Software?
Brian Raffel: Growing up in a family of eight children, we often made up our own games for entertainment. We taught ourselves computer art and decided to instead make a computer game out of it. We had no idea what we were doing but we got started on our first game - Black Crypt.
Co-Founder Brian Raffel at Ravens first office (1990).
The demo was one level of our game, fully fleshed out and playable, and we sent out 10 copies to 10 publishers.
May 28, 2020 at 16:48