Modern Warfare® Perks in Season Two: How to Take Advantage of the Balance Changes
However, even if you’ve experienced these changes and experimented with new loadouts, there may be some untapped potential in all these changes made within this patch.
The Perk Swap: Overkill and Kill Chain
Overkill, which allows a player to carry two primary weapons, changed from the Perk 1 tier to Perk 2. Taking its place was Kill Chain, a perk that allows players to earn Killstreaks through both loadout and Killstreak kills, allowing them to “chain” together Killstreaks.
This perk already doubles the duration of Tactical Sprint, the fastest boots-on-the-ground movement option in the game, as well as increase crouch movement speed. With this latest update, Double Time also halves the recharge time for Tactical Sprint.
And, if you still feel the need for more Tactical Sprinting, pair this perk with a Stim in your loadout, as this equipment piece recharges Tactical Sprint upon use.
E.O.D. E.O.D. – the shorthand for “Explosive Ordnance Disposal” is a perk that reduces non-Killstreak explosive and fire damage. So does this nerf E.O.D. out of contention for your Perk 1 choice? That reduction in explosive and fire damage works wonders against nearly every lethal equipment piece in the game.
Given that it shares a perk slot with Double Time, Quick Fix poses an even bigger temptation to run-and-gunners. If you don’t use Tactical Sprint often since it hinders the ability to use your weapons, and you tend to get damaged often in engagements, it may not be a bad idea to bring Quick Fix along in a loadout.
Feb 26, 2020 at 12:06